﻿<?xml version="1.0" encoding="utf-8" ?>
<!-- This file describes an actor that has a component             -->
<TeapotActor>
  <!-- Sets a default position of the actor in the world             -->
  <Location>
    <X>0.0</X>
    <Y>50.0</Y>
    <Z>100.0</Z>
  </Location>
  <Rotation>
    <X>-0.5</X>
    <Y>0.5</Y>
    <Z>0.5</Z>
    <W>0.5</W>
  </Rotation>
  <Components>
    <XMaterialMeshComponent type="Tomahawk.Runtime.Logic.XMaterialMeshComponent">
      <MeshName>Examples.Shaders.Content\teapot</MeshName>
      <Materials>
        <!-- Asign the Checkerboard material (a Tomahawk generic material) -->
        <!-- to the pSphere2 subobject, define inside the model            -->
        <MaterialDefinition meshpart="Teapot01" material="Examples.Shaders.Content\Materials\materials@velvety_Material"/>
      </Materials>
    </XMaterialMeshComponent>
  </Components>
</TeapotActor>
